Bouquet Heads
assets for my current
diploma game
Modelling: Blender
Texturing: Substance Painter,
diploma game
Texturing: Substance Painter,
(soon on itch.io)
Texturing: Substance Painter,
animated rig (retargeted from old model)
Texturing: Substance Painter,
My main role on this project is currently art direction, 3D asset modeling and animation. I focus on stylized visual that mimics traditional illustration.
Showreel of the very first scene I created.
Texturing: Subtance Painter
screenshot from the game map
screenshot from the game map
screenshot from the game map
I have created a few low-poly models of different buildings for the Medieval mobile game. I designed them with the goal, so that they would fit into the historical setting of the game, plus fully modeled and textured.
Description text underneath an image
Texturing: Substance Painter
Texturing: Blender
Texturing: Substance Painter
3D autoportrait
Texturing: Substance Painter
Inside illustrations of the book were rendered via Midjourney.