j.uhric

Bouquet Heads

assets for my current

diploma game


Modelling: Blender

Texturing: Substance Painter,

Hyperblade Char.

player character for Hyperblade game

(soon on itch.io)


Modelling: Blender

Texturing: Substance Painter,

animated rig (retargeted from old model)

Flowerized

game assets


Modelling: Blender

Texturing: Substance Painter,

My main role on this project is currently art direction, 3D asset modeling and animation. I focus on stylized visual that mimics traditional illustration.

Showreel of the very first scene I created.

Half-Life soldier mask

model made for 3D print, textured for fun afterwards

Modelling: Blender

Texturing: Subtance Painter


screenshot from the game map

screenshot from the game map

Medieval

game assets


Modelling: Blender

Texturing: Subtance Painter


Official web: medieval.wtf


screenshot from the game map

I have created a few low-poly models of different buildings for the Medieval mobile game. I designed them with the goal, so that they would fit into the historical setting of the game, plus fully modeled and textured.

Tourist's last day on Holiday


game assets



GameDevHub.cz Game Jam

Modelling: Blender


Middle Ages: Peasants & Knights


few game assets


Description text underneath an image

Cottage

low-poly asset for student game

Modelling: Blender

Texturing: Substance Painter


Caffeteria

school exercise

Modelling: Blender

Texturing: Blender


Autoportrait

Sculpt, Retopo, Shading, Render: Blender

Texturing: Substance Painter


3D autoportrait

Fantasy book

Modelling, Shading, Render: Blender

Texturing: Substance Painter


Inside illustrations of the book were rendered via Midjourney.