j.uhric

Flowerized

Animations: Blender

My main role on this project is currently art direction,

3D asset modeling and animation.


After I sketch out, model and texture the assets,

I rig and animate them in Blender. My work also consists of exporting and parenting the FBX into Unreal Engine.

Mission Umprum

Animated document

Animated document was this year's work at Sutnarka (Pilsen). It was meant for the 70th anniversary of Animation atelier of Umprum (Prague), and our mission was to choose some of it's graduates that we either admired, were interested in or simply wanted to talk to – do an interview – and animate it!


I chose three game creators from the Amanita design studio: Jakub Dvorský, Jaromír Plachý and Radim Jurda (known for games like Machinarium, Botanicula or Creaks).


After long yet very hilarious interviews I turned them into pixelated game characters who: fight their teachers, try not to get poisoned by the buffet's terrible smell, and do other adventurous stuff. All of it, to finish the biggest of all – Mission Umprum.

Animated Papelote

Stop-motion reel for Papelote

Short stop-motion reel I animated as a school project for the paper stickers made by Papelote.

2D walk cycle of Ilva